Pokémon creator Satoshi Tajiri
Satoshi Tajiri Who knows? Pokemon NICE who know not? If you do not know is he's a short article about him ..
Satoshi Tajiri (Japanese: 田 尻 智, born August 28, 1965) is the creator of Pokémon, is responsible for the original concept that will lead to metaseries like that exist today. Currently, he works as the CEO of Game Freak. Currently, he works as the CEO of Game Freak.
Satoshi Tajiri was born in Machida, a suburb of Tokyo. Satoshi Tajiri was born in Machida, a suburb of Tokyo. His father was a Nissan salesman and his mother cared for him at home. His father was a Nissan salesman and his mother was treated at home. As a young boy, he loved to explore the Outdoors and was fascinated with Insects ESPECIALLY. As a youngster, he liked to explore the wild and are particularly interested in insects. He loved to collect Insects, hunting for Them in Ponds, fields and forests, constantly looking for new Insects and coming up with new Airways Insects Poor 'to catch beetles. He likes to collect insects, to hunt for them in ponds, rice fields and forests, are constantly looking for new insects and come up with new ways to catch insects such as beetles. He Had Standard and Poor's interest in collecting and Studying Insects That he earned the nickname "Dr. Bug" Among his peers. He was so interested in collecting and studying insects that he got the nickname "Dr. Bug" among his friends.
In the late 1970s, the fields and Ponds Tajiri That Were loved as a child paved over by shopping centers and apartment buildings. In the late 1970s, the fields and ponds Tajiri loved as a child who is paved over by apartment buildings and shopping centers. At this time, Tajiri's passion for Insects MOVED to video games and arcades. At this time, Tajiri passion for insects to move into video games and arcade.
Game Freak Game Freak
Pls Tajiri got into games he was at technical school, spending all his time in arcades. Tajiri went into the game when he was in engineering school, spent the entire time in the arcade. He was a big fan and Standard and Poor That Gave him "one local arcade a Space Invaders machine to take home. He is such a big fan of a local arcade gave him a Space Invaders machine to take home. Tajiri did not like school. Tajiri did not like school. He began skipping classes to Spend more time at the arcades. He began skipping classes to spend more time in the arcades. This confused and upset his parents, he was the WHO Felt Throwing away his future. This confused and upset parents, who felt that he threw away the future. Eventually, Tajiri graduated from a two-year course at the Tokyo National College of Technology. Finally, Tajiri graduated from the program two years at the Tokyo National College of Technology. His father wanted him "to be an electrical utility repairman, but this is not what he wanted. His father wanted him to become a power utility, but this is not what he wanted.
In 1981, he was Pls Sixteen years of age, Tajiri won a contest sponsored by Nintendo rival Sega for a game design concept. In 1981, when he was sixteen years old, Tajiri won a contest sponsored by Sega for Nintendo's rival game design concepts. A year later, in 1982, Tajiri and his friends formed a gaming magazine by the name of Game Freak. A year later, in 1982, Tajiri and his friends formed a game magazine called Game Freak. A friend and contributor to Game Freak was Ken Sugimori, the WHO would later changed from the illustrator and designer of all of the Pokémon images, as well as the human characters and other aspects of the games. A friend and contributor to Game Freak Ken Sugimori, who later became an illustrator and designer of all Pokémon pictures, as well as the human characters and other aspects of the game. Throughout the 1980s, the magazine Game Freak Had modest sales, and Became quite popular Among the gaming crowd. Throughout the 1980s, the magazine Game Freak modest sales, and became very popular among the gaming crowd. Originally, the magazine was written by hand, but as it grew more popular Tajiri professonally began having it printed. Initially, the magazine is written by hand, but when it grows more popular Tajiri started having it printed professonally. A typical issue of cost 300 yen (around $ 3.00 USD) and was approximately 28 pages long. Problems typically costs 300 yen (about $ 3.00 USD) and about 28 pages.
As Tajiri learned more about games, he Became Interested in making more Them. As Tajiri learn more about the game, he became more interested in making them. He Felt That the games on the market Could be Better Than Were they want. He felt that the game on the market can be better than them. He learned how to write software by first taking apart a Nintendo Entertainment System to see how it worked and then learning how to program for it. He learned how to write software with the first disassemble a Nintendo Entertainment System to see how it works and then learn how to program for it.
In 1987, Tajiri published his first game, Quinty (Mendel Palace in North America). In 1987, Tajiri publish the first game, Quinty (Mendel Palace in North America). Two years later, he officially founded the company Game Freak, named after his magazine. Two years later, he founded a company official Game Freak, named after the magazine. Tajiri and Game Freak continued to develop many titles for companies Standard and Poor 'Nintendo and Sega, Standard and Poor' in 1991's Jerry Boy (which won Tajiri the Character Design Award from the Multimedia Content Association of Japan), and Yoshi, 1993's Mario & Wario, and 1994's Pulseman . Tajiri and Game Freak continue to develop more titles for companies like Nintendo and Sega, as in 1991's Jerry Boys (who won Tajiri in Character Design Award from the Multimedia Content Association of Japan), and Yoshi, 1993's Mario & Wario, and 1994's Pulseman.
In 1990, Tajiri published a book entitled Catch The Packland - Stories of video games from Youth. In 1990, Tajiri published a book called Catch The Packland - Stories of video games from the Youth. It contains Sixteen stories about Tajiri's memories of playing arcade games Pls he was in high school and college. It contains sixteen stories about memories Tajiri playing arcade games when he was in high school and college. It was published by the Japanese Information and Culture Centre. It was published by the Japan Information and Culture Center.
In the early 1990s, when Tajiri first saw two children playing together with the Game Boy using a cable link, he imagined insects crawling along the cable between the two systems. As he thought about the capabilities of the link cable, his ideas for Pokémon grew, as he wanted to give modern children the chance to hunt for Creatures as he did. When he thought about the ability of cable links, ideas for Pokémon grew, because he wanted to give modern children the opportunity to hunt the creature like him.
He pitched the idea for Pokémon to Nintendo, and although they want Did not fully understand the concept of the game, he was given anyways Some initial funding and concept work from another game design studio, Creatures, Inc.. . He pitched the idea to Nintendo's Pokémon, and even if they do not fully understand the concept of the game, anyways he was given some initial funding and concept work from another game design studio, Creatures, Inc.. Tajiri spent the next six years working on Pokémon. Shigeru Miyamoto, the man behind Mario, The Legend of Zelda, Pikmin, and Donkey Kong, was assigned to help in the development of the initial versions of Pocket Monsters, Red and Green. Tajiri spent the next six years working on Pokémon. Shigeru Miyamoto, the man behind Mario, The Legend of Zelda, Pikmin, and Donkey Kong, was assigned to assist in the early development version of Pocket Monsters, Red and Green. During this time Tajiri Came to admire Miyamoto as a mentor. During this time Tajiri came to admire Miyamoto as a mentor. As a tribute to Tajiri and Miyamoto, the main character of the games and his rivals have "Satoshi" and "Shigeru" Among the default on their names, while the main character of the anime, Ash Ketchum, and his first rival, Gary Oak, acres named the Same, respectively. A tribute to Miyamoto and Tajiri, with the main character from the game and his rival has "Satoshi" and "Shigeru" among the names of their standards, while the main character in the anime, Ash Ketchum, and his first rival, Gary Oak, is named the same, respectively.
After six years of development, Pokémon Red and Green Versions Were completed. After six years of development, Pokémon Red and Green versions have been completed. Although the Game Boy's Becoming hardware was outdated, the game still grew steadily in popularity Because younger children Could not afford brand-new console games so they want turned to the Inexpensive Game Boy games. Although the Game Boy hardware becomes obsolete, the game was becoming increasingly popular because young children can not afford a new console game, so they turned to cheap Game Boy games.
The success of Pokémon led to Various manga adaptations, an anime, and China Trust Pokémon sequels and spinoff games. The success of Pokémon cause different manga adaptations, an anime, and some Pokemon game sequels and spinoffs. Recently, Tajiri and Game Freak created the Game Boy Advance game Drill Dozer. Recently, Tajiri and created Game Freak Game Boy Advance game Drill Dozer.
* Tajiri was diagnosed with Asperger's syndrome, with Nintendo Officials describing him "as very creative, yet" reclusive "and" eccentric ", two common symptoms of the U.S.. Tajiri was diagnosed with Asperger's Syndrome, with Nintendo officials call it a very creative, but "closed" and the "eccentric", two common symptoms of the U.S.. Tajiri has confirmed this diagnosis but has not talked about it publicly. Tajiri has confirmed this diagnosis but have not talked about it in public.
* Tajiri's favorite Pokémon is apparently Poliwhirl, and says That the swirl on his belly is meant to be its intestines, representing the Fact That a tadpole's Internal Organs Are Able to be seen Pls it is picked up and inspected. Tajiri's favorite Pokémon seems Poliwhirl, and said that the vortex in the stomach with intestinal intended to be, representing the fact that the internal organs of tadpoles that could be seen when picked up and inspected.
* In an interview with Time Magazine in 1999, Tajiri stated That he sleeps for 12 hours, and then works on his game for 24 hours straight. In an interview with Time Magazine in 1999, Tajiri said that he slept for 12 hours, and then worked on the game for 24 hours straight. He says That the irregular schedule helps him "think of new ideas for games. He said that a regular schedule to help him think about new ideas for games.
* A biography of Tajiri Satoshi Tajiri entitled: Pokémon Creator was published in 2008 by KidHaven Press. A biography titled Tajiri Satoshi Tajiri: Creator of Pokémon published in 2008 by KidHaven Press.
BY POKEMON MASTER.................................................................